Hey there,
I have a standard maya (6.5 or 7) .OBJ file along with its .MTL file. Now I’m trying to load it using the OBJLoader2. All seems fine but the thing is totally black - do I have to place light sources somewhere ???
regards, palin
Also: There seems to be something missing in the common understanding of maya .OBJ files as faces are allowed to lack textures, so a legal OBJ-definition could be:
f 37//57 33//58 41//59 40//60
this however results in somewhat illegal face lists (FaceList inner class Face fills texCoords array with null) - the setTextureCoordinates method in GeomContainer will crash when trying to set the floats.