I’ve only downloaded the LWJGL dll and jar and message around with the example code a bit but I’m interested in diving into development of building a full blow 3D engine using LWJGL or one of the other java 3d libraries for the second generation of our current game project.
I wouldn’t want to start from scratch with the 3d engine though and I was wondering if the community has built and impressive terrain rendering engines (fractal or other) that are available for use.
I’d also be interested in finding out if I would have a problem creating the LWJGL’s screen buffer after I’ve already created a screen buffer by using Java bufferstrategies, and if its not a problem how would I go about getting this to work? Would I need to reset the screen buffer back to the original configuration and then recreate it with LWJGL (would lead to problems with java 1.4.1 or less since recreating your graphics config more then once often crashes your system) or is there a way I could pass my current graphics device configuration to the LWJGL’s screen device. If there was a way to pass my current graphics config to the LWJGL it would be a smooth transition between 2d and 3d rendering.
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