Hey guys,
what is a safe way to load in non-power of two textures, so that it will work on any machine?
The funny thing about my laptop is, when running my application on linux(ubuntu 8.10) I can use non power of two textures without problems, but when running on windows xp, it goes all wrong and rounds up to the nearest power of two for my textures.
This bothers mer quite some, and yes my drivers are updated in windows.
http://mr.myogl.org/ says that I dont have the non_power_of_two ext thing, and not the rectangle ext either. Here is the link: http://www.myogl.org/?target=show&id=150
Can someone help me?