I’m writing my own shader, and having some trouble with the noise function. No matter what I pass in to noise1(), it always evalutates to zero. I’ve tried passing in floats and vec2 with sampline sizes bolth below and above 1, but everything still evaluates to zero.
Is this a problem with my card not implementing noise, or is this due to a programming error? In general, should noise*() be implemented in OpenGLSL?
Mark McKay