No hardware acceleration on Linux.

I just installed jogl 1.1.1. I got it working, but I don’t have direct rendering so it is very slow. I have Jdk 1.5.0 and XFree 4.3.0 and use Radeon 9500 drivers from ATI. I have hardware acceleration when I use OpenGL without java.

Here is the output I get from Gears demo:

$ java demos/gears/Gears
INIT GL IS: net.java.games.jogl.impl.x11.X11GLImpl
GL_VENDOR: Mesa project: www.mesa3d.org
GL_RENDERER: Mesa GLX Indirect
GL_VERSION: 1.3 Mesa 4.0.4

What is the output from “glxinfo”?

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9700 x86/SSE2
OpenGL version string: 1.3 (X4.3.0-3.7.0)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_element_array,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_texgen_reflection,
GL_NV_blend_square, GL_NV_occlusion_query, GL_NV_point_sprite,
GL_ARB_point_sprite, GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

0x23 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x28 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2a 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2b 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x2c 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x2d 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x2e 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x2f 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 2 1 None
0x30 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 2 1 None
0x31 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 2 1 None
0x32 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 2 1 None
0x33 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x34 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x35 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x36 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x37 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
0x38 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
0x39 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 4 1 None
0x3a 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 4 1 None
0x3b 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x3c 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x3d 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x3e 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x3f 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x40 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x41 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x42 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x43 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x44 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x45 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x46 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x47 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x48 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x49 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x4a 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x4b 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x4c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x4d 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x4e 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x4f 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 2 1 None
0x50 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 2 1 None
0x51 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 2 1 None
0x52 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 2 1 None
0x53 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x54 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x55 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x56 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x57 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
0x58 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 4 1 None
0x59 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 4 1 None
0x5a 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 4 1 None
0x5b 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x5c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x5d 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x5e 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x5f 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x60 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 6 1 None
0x61 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 6 1 None
0x62 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 6 1 None

What is the output of “java -Djogl.debug demos.gears.Gears”?

Available 0: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 1: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 2: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 3: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 4: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 5: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 6: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 7: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 8: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 9: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 10: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 11: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 12: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 13: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 14: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 15: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 16: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 17: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 18: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 19: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 20: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 21: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 22: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 23: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 24: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 25: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 26: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 27: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 28: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 29: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 30: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 31: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 32: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 33: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 34: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 35: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 36: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 37: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 38: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]

Available 39: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 40: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 41: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 42: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 43: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 44: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 45: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 46: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 47: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 48: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 49: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 50: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 51: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 52: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 53: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 54: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 55: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 56: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 57: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 58: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 59: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16 ]
Available 60: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 61: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 62: GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Available 63: GLCapabilities [DoubleBuffered: false, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
Choosing window system’s recommended choice of 6
GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 0, Red: 8, Green: 8, Blue: 8, Alpha: 8, Red Accum: 0, Green Accum: 0, Blue Accum: 0, Alpha Accum: 0 ]
main: GLContext.setRealized(true) for context net.java.games.jogl.impl.x11.X11OnscreenGLContext@1a73d3c
GLCanvas.addNotify()
!!! Created GL context for net.java.games.jogl.impl.x11.X11OnscreenGLContext
AWT-EventQueue-0: !!! Initializing GLU extension address table
!!! Initializing OpenGL extension address table
!!! GLX version: major 1, minor 2
INIT GL IS: net.java.games.jogl.impl.x11.X11GLImpl
!!! Pre-caching extension availability
!!! GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context
!!! Available extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context
!!! GL vendor: Mesa project: www.mesa3d.org
!!! Available: GL_ARB_imaging
!!! Available: GL_ARB_multitexture
!!! Available: GL_ARB_texture_border_clamp
!!! Available: GL_ARB_texture_cube_map
!!! Available: GL_ARB_texture_env_add
!!! Available: GL_ARB_texture_env_combine
!!! Available: GL_ARB_texture_env_dot3
!!! Available: GL_ARB_transpose_matrix
!!! Available: GL_EXT_abgr
!!! Available: GL_EXT_blend_color
!!! Available: GL_EXT_blend_minmax
!!! Available: GL_EXT_blend_subtract
!!! Available: GL_EXT_texture_env_add
!!! Available: GL_EXT_texture_env_combine
!!! Available: GL_EXT_texture_env_dot3
!!! Available: GL_EXT_texture_lod_bias
!!! Available: GLX_EXT_visual_info
!!! Available: GLX_EXT_visual_rating
!!! Available: GLX_EXT_import_context
GL_VENDOR: Mesa project: www.mesa3d.org
GL_RENDERER: Mesa GLX Indirect
GL_VERSION: 1.3 Mesa 4.0.4

!!! CHECKING FOR AVAILABILITY OF: glLoadTransposeMatrixfARB
!!! AVAILABILITY OF glLoadTransposeMatrixfARB: true
glLoadTransposeMatrixfARB() supported: true
!!! CHECKING FOR AVAILABILITY OF: glLoadTransposeMatrixfARB
!!! AVAILABILITY OF glLoadTransposeMatrixfARB: true

The problem seems to be that the AWT canvas uses a wrong visual. I found that lwjgl uses a clever method to create a canvas with the right visual.

see the Java code:

http://cvs.sourceforge.net/viewcvs.py/java-game-lib/LWJGL/src/java/org/lwjgl/opengl/LinuxCanvasImplementation.java?view=markup

and corresponding native code:

http://cvs.sourceforge.net/viewcvs.py/java-game-lib/LWJGL/src/native/linux/org_lwjgl_opengl_LinuxCanvasImplementation.c?view=markup

it would be nice if this were added to jogl

JOGL has similar code in X11GLDrawableFactory.java. I don’t see any substantial differences between LWJGL’s and JOGL’s code so I don’t yet understand why LWJGL would be getting a direct context while JOGL would be getting an indirect context. Would you be willing to do some investigation with me why this is the case? If yes, please contact me via personal message or email.

Whatever the problem was (propably a bug in ATI’s driver) it disappeared when I updated to latest version on ATI’s driver. Seems that Iit was not a bug in jogl after all.

Glad to hear that things are working.