I’m writing a relatively simple game, asteroids style sort of. Anyway, its scrolling and shooting and stuff but I’m getting some tracing of sprites and a little greying of the background stars…
Could someone have a look and see if they can explain the effects? I’m actually using buffer strategies so I’d expected to prevent this sort of thing…
http://www.cokeandcode.com/astroprime
Its a webstart and very basic at the moment. If you just start a local a server then enter the death match you’ll be able to see the problems (and fly around).
Thanks for any help
Kev
PS. I’ve also got a few questions on how to make things look like they’re glowing (shields/explosions etc…), but I’ll save them til later