Why is there no copy method on a GLContext? It is availavable in all of the supported native platforms. There is a wglCopyContext() in WGL, a glXCopyContext() in GLX, and an aglCopyContext in AGL for OSX. Are there plans to add it?
Please file an RFE with the Issue Tracker linked from the JOGL home page and we’ll add this. We really need the bug IDs in order to track things (there are a lot of small changes we need to make in the short term) so please do file it.
GLContext.copy(GLContext source, int mask) has been added and will show up in nightly builds starting 1/8. I’d appreciate it if you would test the new code and report any problems.