Any schedule for resuming the nightly builds? updated JOGL? ES builds?
The phrase ‘They killed Kenny’ pops into my mind? or at least the blog seems to have stopped around the time the nightly builds stopped. Anyone know whats going on in Sun with JOGL?
i asked Ken a few weeks ago about the project status and got the following reply:
[quote]Neither I nor the other primary developer have had any time recently to devote to the forums or to completing the initial release of JOGL 2.0. More refactorings are needed before I will feel comfortable putting out the first official beta for the community. I hope to get to this soon. I apologize for the lack of communication but I have very limited time available right now.
If you and others would start providing patches against the JOGL_2_SANDBOX branch rather than the JOGL 1.x branch, for example your GL3 patch, that would be a huge help. We don’t have the resources to continue to maintain the JOGL 1.x branch nor to forward port significant patches like that one.
[/quote]
I ported most of the JOGL demos to the JOGL2 branch back in january and also one of my private toy apps and all I tried are working well (ES demos included). A noteworthy feature beside OpenGL-ES support is com.sun.javafx.newt which enables AWT independent window creation which should make ports to non mainstream platforms easier but is IMO currently of limited use on the desktop (except maybe as workaround for rendering fullscreen with old jdks).
‘They killed Kenny’
Its commonly known - Kenny survives everything
Thanks for the info! and good to know things are still going forward, albeit a bit slow. If you’re working on the 2.0 branch, I’m happy to do some testing. Although I’d prefer some pre-built binaries than building myself, my last efforts with a manual ES build turned out to be a bit painful.
Does JOGL 2.0 require any change in the source code that already works with JOGL 1.1.1?
i can only provide linux x86 binaries.
https://netbeans-opengl-pack.dev.java.net/files/documents/6933/127623/jogl2_dist_22Feb09.tar.gz
yes, but fairly minor and only in initialization code. Porting existing code to JOGL2 will also require to rename some things since the JOGL1 interface ‘GL’ is now called ‘GL2’ in JOGL2. But again, the api is not final this may change in future.
bienator, when do you think we could get a release candidate of JOGL 2.0?
I don’t know - I am not involved in JOGL 2 development (no commit rights etc). The last time i asked Ken about nightly builds he said he would like to do some refacoring (public api) first before going public.