Nice!
I like the non-linear feeling of having a big area with a generic “gather x McGuffin”-task. It breaks up what otherwise would be a very linear experience. That’s not necessarily a bad thing, but I prefer more open gameplay.
The music is awesome! Sounds effects are rare (just the walk and death sounds?), but adequate. The graphics are usually very clear and cute, although the first time I stepped on spikes, I thought it was a powerup. The jelly-fish enemy would do with some animation.
I wish there was more gameplay elements than just moving, jumping and flipping switches. Some way of dealing with the enemies and/or some powerups would really help the experience. Right now the enemies are almost purely a negative experience for the player, with no rewarding way of dealing with them.
That coupled with them sometimes having too hard to dodge patterns (is it even possible to avoid getting hurt when jumping over a jelly fish traveling the same direction as you are?) and a generous health bar that refills on death led to me just ignoring the enemies and running straight through them.
Bugs:
If you’re walking when you die or start a conversation, the walk sound keeps playing.
Some areas seem to respawn all pickups when you enter/leave certain doors, leading to the ability to farm for score.