Hi,
I’m sure that a lot of you don’t recode your ‘setup’ for your JoGL/OpenGL programs (such as the Viewport, Frustum, gluLookAt, etc…) everytime – so, I was hoping that someone could provide me with a nice little setup, for 3D apps?
Because, the setups that I make, they start to look okay… until I do something, such as rotate it, or some other transformation… in which, I get strange results, etc…
So, anyone provide a nice little setup please?
Another thing: is it possible to configure it so that you can specify the dimensions and points in terms of pixels? For example, a single unit on my typicaly setup, takes up about 50+ pixels! Is there a way (in 3D) so that the dimensions are in terms of pixels?
Thanks!
Rob.