Yeah well. Topic says it all. We are currently using JOGL for a large commercial project and everything worked fine before updating to new JSR beta 3.
Works on stationary computers running various cards and OS’s.
Crashes on our ATI Mobility Radeon 9700 ACER laptops (crap I know, but it used to work)
It appears to be shader related only. ATM I have no simple reproduction example, but the crash is consistent enough.
The error I get is:
Exception in thread “main” javax.media.opengl.GLException:
javax.media.opengl.GLException: Method “glShaderSource” not available
at
javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:205)
at
javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:237)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
Thanks in advance
Odin Jensen