Hello,
I wasn’t sure whether to put this in Newless Cluebies or not, please accept my apologies if I’m wrong
I’m currently taking my first steps with Java3D in the creation of a basic 3D space game. I’ve been quite successful in getting everything loaded up and twiddling around with the materials from Maya .obj exports etc.
I’m currently working with the translation classes, and realised that my ship quite happily travelled out of the spherical universe textured with a space picture. “Alright then, I’ll make the universe bigger!” I replaced the 1.0f radius with Float.MAX_VALUE (I have no respect for my computer) and it happened again. I’ve hunted through Google to affirm my suspision that the sphere’s maximum radius is 1.0f, but I’ve not found anything to confirm or deny it. Am I correct in this?
If so, how does one create a large expanse to work with? I tried working the other way, and scaling down my models. Which works up to a point, and then Java3D seems to kind of give up and go “That’s as small as it’s getting!” Slapping a couple more zeros in the decimal place of my scaling Transform3D stopped having an effect after a while Unfortunately, my universe still isn’t big enough
Is it impossible to have a sphere bigger than radius 1? Is there a better way of texturing the background that will allow me to have my massive void? Should I give up and simply fly around a big black place? “Well, yeah, it’s a game set in a black hole. They’re damn black you know. How do you know you can’t see light off objects when you’re in one? Have you ever been in one?!” Might work
Thanks for any help you might be able to give me,
Oh, and Merry Christmas/Hanukkah,
Chris