Has anyone ever implemented a simple ray tracer in JOGl to get started using the code. I have used c++ for about 15 years now, and finally made the switch over. A ray tracer is a pretty standard program I feel to get my feet wet. Nothing fancy, just some good old fashion spheres 8)
Why would you implement a raytracer using opengl? :-/
Yeah, OpenGL relies more on “rasterization” methods than on ray casting methods…
Try these links:
Sunflow
http://sunflow.sourceforge.net/
Remon’s Real-Time Raytracing Applet
http://remon.mojomedia.at/
Raja (Basic raytracing and webstart)
http://raja.sourceforge.net