Hi all,
I’m trying to teach myself OpenGL under the Java
platform. And I’m having alot of problems making
past the initial stages of the learning curve.
I was wondering if I can get some advice.
There are 3 OpenGL interfaces I’m using as examples
right now
- SWT OpenGL package
- LWJGL pacakge
- gl4java package (Nene’s examples)
I’m looking at the example source code for
all three and I’m getting really confused…
Especially with the Textures.
I was wondering if anyone can point to a
“Dummies’ guide to OpenGL Textures” tutorial or
something.
Some Questions:
Of those examples mentioned about, do the
texture loading code only work with png files?
Does loading different formats require somesort of
conversion? If someone can point of to loading textures
of different formats that’d be great!!
I keep getting a Coordinate out of bounds! exception
when I try and use different files with the LWJGL TextureMapping Example.
Anyways, I’m pretty lost…
I’m looking at the Nene tutorials, but the way they
load the texture is very different then the LWJGL and
SWT examples…
Also, what are some advantages and disadvantages
of the 3 types of OpenGL packages ??
Anyways, Any help will be greatly appreciated.
Much thanks in advance.

