Hi!
Im new to Java game development and dont know where to start… 
So that’s what i’ve done already:
import java.awt.*;
import java.awt.event.*;
public class MainPanel extends Panel implements KeyListener {
private MyCanvas bier;
private double xs, ys, x, y;
public MainPanel() {
setLayout(null);
bier = new MyCanvas("bier.jpg");
bier.setBounds(20, 20, 100, 100);
add(bier);
x = bier.getX();
y = bier.getY();
Thread t = new Thread(new Runnable() {
public void run() {
while (true) {
try {
Thread.sleep(1000 / 60);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
x += xs;
y += ys;
bier.setLocation((int) x, (int) y);
}
}
});
t.start();
}
public void keyTyped(KeyEvent ev) {
}
public void keyPressed(KeyEvent ev) {
int x = bier.getX(), y = bier.getY();
if (ev.getKeyCode() == KeyEvent.VK_DOWN)
ys += 0.1;
else if (ev.getKeyCode() == KeyEvent.VK_UP)
ys -= 0.1;
else if (ev.getKeyCode() == KeyEvent.VK_LEFT)
xs -= 0.1;
else if (ev.getKeyCode() == KeyEvent.VK_RIGHT)
xs += 0.1;
}
public void keyReleased(KeyEvent ev) {
}
}
public class MyCanvas extends Canvas {
Image image;
public MyCanvas(String file) {
image = Toolkit.getDefaultToolkit().getImage(file);
}
public void paint(Graphics g) {
if (image != null) {
g.drawImage(image, 0, 0, this);
} else
System.out.print("a");
}
}
I think this is very bad coding, but i dont know how to optimize it.
The problem is that this app doesnt run on every computer at the same speed i think! So how can i fix that (ticks? time?)?
And how can i program a double buffer or hardware accelerated game?
It would be very nice if u could give me some tips! 
BIG THX
