I’m just starting out in java3D, and am now at the point that I’d like to start moving shapes around. However, the methods given in the tutorials I’ve read seem suspect.
PositionInterpolators and PositionPathInterpolators…
They’re behaviors. Behaviors have bounding regions. So, everything that moves around the universe will carry the extra overhead of checking the interpolator’s bounding region.
So, my question is, is there a way of disabling the bounds on a behavior, or is there an alternative to interpolators. If anyone knows of any websites that discuss this in greater depth, it’d be greatly appreciated.
Thanks.