I am trying to write a simple program, which simulates a particle system. I can get it work partially using the same point size. Currently I use vertex buffers to draw particles. I am wondering whether I can draw points with different sizes using buffers in JOGL.
Thank you.
If I have ten thousands of points with different sizes to draw, and I do not use buffers, the efficiency is a big problem. That is why I am trying to get glPointSize work on buffers.