My apologies to those who visit the puppygames.net LWJGL forums, as i’ve posted this message there too. I’m just quite desparate for an answer 
Being a complete novice at programming in general, i’ve found LWJGL to be relative easy to pick up. (I come from a flash background)
That said, i’m curious as to whther it’s possible to display proportional-width fonts well in LWJGL? I know that you need to create a bitmap beforehand and reference that – but having seen Thom Wetzel’s bitmap font builder which allows for the saving of font metrics in an external file – i’m really really hoping that it can be done.
Additionally, with fonts in LWJGL (fixed-width or otherwise) is it easy to
- scale / rotate them easily in 2d?
- adjust opacity?
I’ve seen a number of tutorials on fonts in LWJGL, but they appear to be biased towards fixed-width outcomes.
Thanks for reading. I love everything about LWJGL so far, just this darn font thing which is getting in the way 
