new Zelda coming on DS this year, wheeeee! :-)

Same style as wind waker and phantom hourglass but now Link fights with a train! :smiley:

http://media.ds.ign.com/media/143/14333936/vids_1.html

I played phantom hourglass and it was awesome!, apart some pacing problems during sea navigation and sea gameplay.

uummm. ok I am happy(i guess) for this. I ahve DS, I might get it ???

btw: has any1 here made a zelda type game b4?

[quote]btw: has any1 here made a zelda type game b4?
[/quote]
hmmm, you need not to have a girlfriend and no children to find enough time to develop this type of game I guess.

I gave up on Zelda when I played the one for Gameboy Color. I can’t get over the fact that I need 999 rupees to buy a lousy bow and that if I steal it everyone will call me a thief.

I have always kind of wanted to make a 2d Zelda clone (where you START with a bow), but I’m never going to actually do it.

Well, you’re talking about only one Zelda game. We seen so much of them in the last 20+ years. You need to try the latest Zeldas or older ones to really have an updated opinion.

[quote]I have always kind of wanted to make a 2d Zelda clone (where you START with a bow), but I’m never going to actually do it.
[/quote]
You can try to make it if you think you can achieve something significant and fun.

When you actually get down to it, the snes-era Zelda games are pretty simple - you walk around, talk to people and hit things. I bet you could probably hack together the code in about a month.

The real snag is the volume of content - lots of sprites, tiles and characters for a start. Plus most of the fun comes from the intricate (and carefully balanced) dungeon and world design.

Maybe something closer to Four Swords would work better? It relies much more on hack-and-slash gameplay rather than complicated level design or NPC interactions.

To add, game story is an extremely critical task. I affects all the design and game play. It’s not just about game design itself; it’s also about how engaging and compelling the game is, how are you as a player engaged in the game. I know as an endie/amateur game developer you have to define very clear and narrowed goals to avoid getting lost in that huge and extreme task as a Zelda/RPG genre game.

for one person this would be hard.

but what if it was a community project?

sorry, I’m already too busy with my game. :-\

I wasnt volunteering.

I have my own project right now as well.

I was just saying it.