New Xith3D Article: Using an Input Abstraction Layer

Hi All,

I have written an article about using an input abstraction layer with Xith3D. In particular, some reasons for abstracting input are covered, and I walk though the conversion of an AWT demo to HIAL. Since Xith3D abstracts the rendering, I personally regard abstracting input as a “best practice” for Xith3D developers (if not others too), hence the effort I have put into developing the library, and writing the article.

I hope you get something out of it! Read it here: http://tankammo.com/article/input

For my game, I allow users to select between LWJGL and JOGL which I have found quite useful at times, for example when a LWJGL problem causes it to crash on a particular configuration, JOGL can be used.

Cheers,

Will.

Hi

If your using LWJGL then you can use it’s input stuff, which wraps up jinput, so you get joystick/gamepad support too :slight_smile:

Endolf

Nice article. I have been using HIAL in my game without a problem. Its a nice, simple to use API. Thanx for the work.

Thank you, I’m glad you have found HIAL useful.

Feedback is always useful and I would love to hear from others who have used the tute/API.

Cheers,

Will.