Ppl I’m new to networking.
I’m trying to write emus for some games to start to think of my own.
I choosen Java for it’s performance and code improvements.
I want to know some things:
Some MMO games have a downloadable client that has it’s own physics for the players, and the original server have server side features like physics and geometry calcs for npcs.
I want to know is, what kind of framework I must use in order to build server side physics and landmaps.
In other words, I want to process npc movement serverside, and this must respect a land scape (map) that is read on the server, but I don’t need to compile it’s structure, I just need the server to print the Pont3f to the player.
Is there a way to do that? If yes? What tool do you recommend for such server side behavior?