Awesome! Thanks for the heads up.
I didn’t know we had access to the entire OpenGL library - that is pretty incredible.
I’ve heard “the red book” passed around quite frequently - I’ll look for it at the bookstore today/tomorrow.
A couple of more questions:
- Is it better to write the OpenGL stuff first in C and then port it some how?
- How can I find out which OpenGL features go with which version? OpenGL 1.0, 1.5, 2.0, etc.
The reason for #2 is important. I’m doing some visualization stuff for Cloud Computing and it needs to work on a wide range of systems. I’ve tried some of the JOGL demos on a very old IBM Thinkpad with no dedicated gfx card and it was able to run all the demos that had “no requirements”.
Thanks again.
-Anthony