Hey guys im new to java (just finishing thenewboston tutorials) i did a little “commandline” game and im wondering where to start for making more serious stuff, the logical way for me is to look toward Java2D but some people said that at some point, i will have to switch to LWJGL so why not start here directly. But since im not looking to make big games i feel like LWJGL might be too “big” for me? (atleast for now) So i’m asking you guys, what is the limit of Java2D?
For instance if i want to draw like 50 animated characters (like zombies or w/e) to the screen for a platformer game, is it doable while having decent performance? I really want to know what you can do with Java2D because lot of people are saying different stuff, as a newcomer i feel really confused…
Also the more i read about java2d the more i feel that there is only ONE way to do stuff (performance wise like gameloops, rendering, etc) so all i have to do is find the right code and i guess i won’t learn much from brainless code copypasta so yeah i hope i’m wrong on this.
Thanks for reading me, hope I don’t sound annoying.
PS; Excuse the engrish.