Hey all,
Just a quick question really, I prefer to attempt to solve the answer on my own, though a shove in the right direction is always appreciated.
I’m currently writing a “Simon Says” type game, but I’m throwing in a Wizard of Oz interface for another user to use to ‘mess up’ the player.
My big problem is that I’ll need almost constant communication between the two programs (two computer over a LAN, not the same box.)
My question really boils down to: Should I be using 1 thread to pick up the incoming information, 1 thread for outgoing information and 1 thread for the actual playing of the game?
I’ve read most of Sun’s tutorial, but I’m still not 100% clear on what situations require, or should be use with, Threads.
