First thank you to all who helped me get my vertex pointers working!!!
My question is now about multiple vertex pointers…
lets say i load 2 or more shapes from external files… I load int via vertex pointers… ( right now i do this for one )… is there any trick in doing it for two or more… ie
do i need to signal that its a new shape?
do i just continue to make vertext pointers after pointers and just call drawarrays when im done.?
Thanks,
JMG