[quote]Further play:
[]The guards don’t fight back when you attack them.
[]If you attack the native on the bridge area, she calls for the guards but noone turns up. You’re free to slaughter her in peace.
[]Nobody complains if you kill the Elder, but it kind of screws up the plot…
[]For some reason you can’t enter the north-most house.
[*]You can’t examine the various things in the other houses.
I thought I was being really clever by killing the guard in the passage behind the Elder - I wanted to see what’s in the room back there. But even when I killed him I couldn’t get past. ;D
Suggestions:
[]Use the axe to chop down trees?
[]Make the empty crates in the museum destroyable.
Still a great game, still good fun.
[/quote]
Thanks to everybody for the valuable comments. I know that there are issues with key inputs, and also the smooth scrolling requests are well taken.
cfmdobbie: That’s the kind of testing I like. You have found some real gameplay issues, and I will see to it that they are taken care of until the next update.
About the axe: I intend to add a lot of more gamplay options outside of the actual story, like picking fruits, cooking them, making things, transforming things, etc. However this is a tedious process, as you have to check for side effects very thoroughly. In fact, as you probably noticed I haven’t been able to invest too much time in gameplay testing so far…
Killing the guard doesn’t work, as the room behind him is actually not finished yet, and therefore the field the guard stands on is flagged as being unwalkable. Well, that will change with the next update.