Introducing ‘SocKit’ A Multiplayer Engine for Turn Based Games
‘SocKit’ is a complete solution to build multiplayer turn based games, removing all the complexity of network programming and turn management, allowing you to focus on your game logic and design
I’ve spent three years developing this game server and client libraries. I’ve even built a complex poker game to test the API and help enhance it.
Take a look and see if it fits your needs. I would appreciate any feedback or suggestions.
https://sockit.io
I just took a superficial walk through, and this looks very well done to me.
I’ve spent years developing ad-hoc networking and gaming protocols for
boardspace.net, without trying to turn it into a kit for other people to use,
and ended up with a similar architecture.