Hello All,
I’m a new member to this forum and feel glad to check out other’s people’s progress in game development. I’m a college student and wanted to apply some of the concepts I’m learning to a project and I said to myself why not try making a game as it seems to bring me the most fun at the moment. I had tried slick2d, lwjgl, unity etc before (mainly sticking to java suff), but I always failed to actually stay on track.
Now I’m wondering what to actually stick with and follow that. To apply all of these concepts I’m learning at my classes (oop, uml diagrams, rebus ability, etc.) I was thinking about making an asteroids clones and initially came back to lwjgl and saw the learning curve relative to slick2d seemed a bit larger, and switched to slick2d, but the community there doesn’t seem active (as in not many users online). I’m thinking about going back and sticking with the lwjgl library , but I wonder if anyone has any advice to provide? I would definitely benefit from hearing what others have found useful.
Thanks a lot!