Hi,
I’m creating a new Java2D game engine called eEngine (http://eengine.emedia-solutions-wolf.de).
I started this project after evaluating GTGE. The reason was that I don’t like the design of GTGE even if it’s a great engine.
eEngine is designed as a Core package defining the API and numerous default implementation packages for RenderDevices, SceneManagement, Resource Management, etc. These implementations are plugable and could be customied or replaced for any needs without breaking the API or needing ‘Core Hacks’.
eEngine is free and released under a BSD style license. The source is currently available in our subversion repository.
Currently I’m near to a 0.1.0 realease, but there is already an early access release (0.0.1) missing many features and lacks API stability.
Please comment and give me your ideas to extend this project.
Thanks