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Is it possible to set up a LAN without internet? If so, how do the peers who do not know each other’s addresses find each other?
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What is good cap on how many local players can be using the same connection to connect to a server?
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When sending request through sockets, is better to send an object with code or send data for the server to interpret?
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Is it possible to have a interface to the scene without the UI knowing whether or not the scene is on a client or server?
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If I wanted to program a split screen system where the screens split when players are far apart and rejoin when players are close, how would I do so without noticeable delay when splitting and joining?
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What are some graceful ways to disconnect from a server without disturbing gameplay. Let’s assume that we are working with a game that trusts the client, mostly because the server doesn’t not save any changes to the scene and doesn’t gaf if the player hacks.