Networking and MMO games

I am looking for contacts who could share their personal experiences in that domain.

I am interested in both wired and wireless MMO game experiences. (Although I know wireless MMO games are not common, yet.)

I am trying to decide if a particular technology could be used successfully in MMO game development.
The technology in question currently brings low latency, high throughput, fault tolerance and scalability to a number of large systems used by major stock markets, online marketplaces, logistics operations, semiconductor fabs, etc.

What’s in it for you?

I can’t promise anything, but you could benefit from any positive outcome of our discussions.
And, if I were to adapt the technology in question, you would get to play with/try it before anybody else.

Email me at: infinity-321@axiom7.com

Please include the following information:

  1. Your current/past role/title at a game developer/studio

  2. The title of the game you contributed to