Hello guys!
What does JGO know about client design?
How should packets be handled when they’re incoming? How about outgoing?
You could technically set it up exactly as on the server, but it just feels wrong.
I began with java when writing servers, and working on those exclusively, so that i can do pretty well. I never participated in the work regarding clients, though, hence I don’t know anything about their design.
Is there any good reads on this, you guys can approve of?
This is for a game that requires a constant flow of packets, both ways.