I’m using the NetBeans IDE version 5.0, and I’ve noticed that while it works fine to include the GLJPanel into a swing GUI in the visual GUI editor, if I include a GLCanvas (regardless of whether its a JFrame or an AWT Frame), the visual editor fills with this error… anyone else notice this?:
javax.media.opengl.GLException:javax.media.opengl.GLEception: Unable to lock suface
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:275)
at javax.media.opengl.GLCanvas.maybeDoSignleThreadedWorkaround(GLCanvas.java:245)
at javax.media.opengl.GLCanvas.display(GLCAnvas.java:130)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142)
(there’s more, but it just back into Swing callbacks and the like)…