What could i do? i m sure absolutely sure a geforce 4 supports this extension. Am i doing something wrong in my code?
net.java.games.jogl.GLException: Method “glActiveTextureARB” not available
the subject was cut
Did you try just glActiveTexture? There’s no need to use ARB since multitexturing was added as a regular part of OpenGL in version 1.2.1.
right
but i thought with jogl glActiveTextureARB was just a call to glActiveTexture… just here for compatibilties issues or whatever.
i m going to try with no ARB.
thanks for the clue
Check out this post http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1093216356 perhaps you have the same problem I encountered. It turned out that I explicitly requested some GL capabilities which does not seem to be a good idea with the current release, and jogl defaulted to software rendering, alas, no arb. Try to check the vendor string as Ken told me to, if it reads M$, err, Microsoft, you know that’s it.
HTH
Wolfgang
well i got it working if i dont use the arb. so it s ok for now
thanks
i get the same message on some computers with the glActiveTexture methods… sigh i miss C++ so much
why the hell it throws an execption on a standard methods?..
and yes it works with the july release
Did you try not requesting anything in your GLCapabilities?