Neophyte requests some pointers

Hey,

What tutorial/guide would you suggest to a person who has a good knowledge of Java and would like to write his own game?

I’ve started Java 3D, but despite it’s programmer-friendliness it seems to have performance issues. This is why Jogl looks appealing. Stop me if my statements are wrong…

Any advice/exprience that could indicate where to begin are more than welcome!
Thanks.

The 2D asteroids tutorial by Kevin Glass (http://www.cokeandcode.com/tutorials) helped me get passed that initial hurdle. From then on my own design philosophies and continued learning have been enough to see me through.

And a good book is always something I look out for. I ended-up buying those 2 OpenGL books advertised on NeHe’s site (http://nehe.gamedev.net/, which is also a good OpenGL learning resource) to help me figure-out OpenGL, and I was almost going to get that Ogre3D (http://www.ogre3d.org/) book to learn the hows and whys of their scenegraph so that it could help me when I was making my own. The Ogre3D book turned-out to be a bit pricey at my local bookseller, so I made use of the Ogre online resources instead (wiki, docs, as well as downloadable source code) which are rich and plentiful.