Hi,
Anybody are try the NeHe07 with the LWJGL V0.7 ?
When i turn on the lighting, anyone is displayed, the screen stay in black color! :-/
What’s wrong ??
Hi,
Anybody are try the NeHe07 with the LWJGL V0.7 ?
When i turn on the lighting, anyone is displayed, the screen stay in black color! :-/
What’s wrong ??
I got the same problem… ???
My PC’s specs are:
AthlonXP, GeForce2Ti, win98se, nVidia Drivers 40.*
Is this with your own port of NeHe 7, or Ch*mans?
Cas 
With the demos in the LWJGL site…
Hi, ;D
what type of Light you use ?
Or is it to far away from any Object ?
For me the 0.7 Light ing works well.
Maybe some Colors are set to dark, empty buffers ?
I init some Scene like this:
// create Colors
float[] global_ambient = new float[]
{
0.0f , 0.0f , 0.0f , 1.0f} ; // Set Ambient Lighting To Fairly Dark Light (No Color)
float[] light0pos = new float[]
{
0.0f , 5.0f , 10.0f , 1.0f} ; // Set The Light Position
float[] light0ambien = new float[]
{
0.0f , 0.0f , 0.0f , 1.0f} ; // More Ambient Light
float[] light0diffuse = new float[]
{
0.0f , 0.0f , 0.0f , 1.0f} ; // Set The Diffuse Light A Bit Brighter
float[] light0specular = new float[]
{
0.0f , 0.0f , 0.0f , 1.0f} ; // Fairly Bright Specular Lighting
// Create Buffer
// warp Color Buffers
global_ambientBuffer.put ( global_ambient ).flip () ;
global_light0posBuffer.put ( light0pos ).flip () ;
global_light0ambienBuffer.put ( light0ambien ).flip () ;
global_light0diffuseBuffer.put ( light0diffuse ).flip () ;
global_light0specularBuffer.put ( light0specular ).flip () ;
GL.glLightModel ( GL.GL_LIGHT_MODEL_AMBIENT , global_ambientBuffer ) ; // Set The Ambient Light Model
GL.glLightModel ( GL.GL_LIGHT_MODEL_AMBIENT , global_ambientBuffer ) ; // Set The Global Ambient Light Model
GL.glLightfv ( GL.GL_LIGHT0 , GL.GL_POSITION ,
global_light0posBuffer ) ; // Set The Lights Position
GL.glLightfv ( GL.GL_LIGHT0 , GL.GL_AMBIENT ,
global_light0ambienBuffer ) ; // Set The Ambient Light
GL.glLightfv ( GL.GL_LIGHT0 , GL.GL_DIFFUSE ,
global_light0diffuseBuffer ) ; // Set The Diffuse Light
GL.glLightfv ( GL.GL_LIGHT0 , GL.GL_SPECULAR ,
global_light0specularBuffer ) ; // Set Up Specular Lighting
GL.glEnable ( GL.GL_LIGHTING ) ; // Enable Lighting
GL.glEnable ( GL.GL_LIGHT0 ) ; // Enable Light0
Hope the snippet helps 
Thanks Jens,
I found what was producing the error…
The code in Nehe07 example from LWJGL’s site says:
...
ByteBuffer temp = ByteBuffer.allocateDirect(16);
temp.order(ByteOrder.nativeOrder());
// Setup The Ambient Light
GL.glLightfv(GL.GL_LIGHT1, GL.GL_AMBIENT,temp.asFloatBuffer().put(LightAmbient));
...
There aren’t calls to the flip() method. So I fixed this with:
...
ByteBuffer temp = ByteBuffer.allocateDirect(16);
temp.order(ByteOrder.nativeOrder());
// Setup The Ambient Light
FloatBuffer fb = temp.asFloatBuffer().put(LightAmbient);
fb.flip();
GL.glLightfv(GL.GL_LIGHT1, GL.GL_AMBIENT, fb);
...
And now works!!
Now I need to learn NIO…
Rafael