Hi there,
I’m working on an implementation based on NeHe’s radial blur, render to texture example ( lesson 36 : http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=36 , or rather, from the jogl one here : http://pepijn.fab4.be/nehe/lesson36.jar ). I’m developing it in processing, and I seem to have come up against a little problem.
It’s upside down.
I’m assuming this has something to do with the origin point being in the top left in processing , as opposed to the bottom left ? When I’m drawing the radial blur part, I can get that part to look right ( by assigning the correct coordinates in the GL_QUADS section ), however displaying the original image, for some reason it is upside down ( which is a problem, as it’s displaying my navigation upside-down too, and it hurts my eyes ).
There an easy way to flip it back around the right way ?