Hi,
I’ve been develping games with core J2SE for several years and with C++/Direct-X before that. But now I want to start to use JOGL for my 2D games.
But which is the best aproach? To start look at the not to many JOGL 2D examples and open source projects or start by concentrating on just OpenGL and learn from C++ examples and tutorials?
Are there alot of API or coding diffreneces when using JOGL compared to OpenGL using C++?
I could realy use some pointers about this matter.