I really want to stop using immediate mode and create the best application possible - something I can be proud to devote all of my free evenings into instead of thinking to myself: “this isn’t a good enough foundation for the long term”. Unfortunately I have not had successful results attempting to convert my map data to VBO, and with my main job being busy again I simply have no desire to spend my virtually non existent free time playing around with trial and error anymore…
That said, I’m looking to recruit a part time lwjgl developers to help me convert a ~5 class application to use VBO, support ray casting / collision, and implement a couple shaders to smooth the visuals and create a more aesthetic foundation in which I can build on top of.
I created a little 2D tool for my game which I use to produce static map data.
My foundation is nice and clean but this is about as far as I can take it unless I quit my job  
I will pay a set price for all of the requests I have, or a set price per job. I don’t really care, as long as it is done in a reasonable time frame so that I can develop content using the optimized foundation :point:
 
      
     
           Would you mind contacting me via Skype for quicker chat? name is sandbox.morpg and the display name is Minigame
 Would you mind contacting me via Skype for quicker chat? name is sandbox.morpg and the display name is Minigame