I really want to stop using immediate mode and create the best application possible - something I can be proud to devote all of my free evenings into instead of thinking to myself: “this isn’t a good enough foundation for the long term”. Unfortunately I have not had successful results attempting to convert my map data to VBO, and with my main job being busy again I simply have no desire to spend my virtually non existent free time playing around with trial and error anymore…
That said, I’m looking to recruit a part time lwjgl developers to help me convert a ~5 class application to use VBO, support ray casting / collision, and implement a couple shaders to smooth the visuals and create a more aesthetic foundation in which I can build on top of.
I created a little 2D tool for my game which I use to produce static map data.
My foundation is nice and clean but this is about as far as I can take it unless I quit my job
I will pay a set price for all of the requests I have, or a set price per job. I don’t really care, as long as it is done in a reasonable time frame so that I can develop content using the optimized foundation :point: