Hi
I have a sphere class (not indexed) that gives me
back a Shape3D-Object.
Now with
TexCoordGeneration texGen =
new TexCoordGeneration( TexCoordGeneration.SPHERE_MAP, TexCoordGeneration.TEXTURE_COORDINATE_2 );
i apply it to the used Appearance and all works
fine. I see my sphere with the right texture.
The problem is, i rotate the sphere but the texture
stands still and does not follow the rotation from
my generated Shape3D.
What can it be?
I’m very happy for a hint to this problem.
Bye