Need help with texture!

Hi

I have a sphere class (not indexed) that gives me
back a Shape3D-Object.
Now with

TexCoordGeneration texGen =
new TexCoordGeneration( TexCoordGeneration.SPHERE_MAP, TexCoordGeneration.TEXTURE_COORDINATE_2 );

i apply it to the used Appearance and all works
fine. I see my sphere with the right texture.

The problem is, i rotate the sphere but the texture
stands still and does not follow the rotation from
my generated Shape3D.

What can it be?
I’m very happy for a hint to this problem.
Bye

RESOLVED!!

Does anyone know how to do this?

Alonzo