As you could read from the topic i have some problem with this code. What I´m trying to do is read the debug information that the driver logs about the shades it compiles. Now all I get in the consol is lots of “?” and “.”.
This is the code I´m using, the shader is the handel for the diffrent shaders.
private static void printDebug(GL gl, int shader) {
int compileStatus[] = new int[1];
int infoLogLength[] = new int[1];
gl.glGetObjectParameterivARB(shader, GL.GL_OBJECT_COMPILE_STATUS_ARB, compileStatus);
gl.glGetObjectParameterivARB(shader, GL.GL_OBJECT_INFO_LOG_LENGTH_ARB, infoLogLength);
if(compileStatus[0] == 0) {
ByteBuffer text = ByteBuffer.allocateDirect(1000).order(ByteOrder.nativeOrder());
IntBuffer size = ByteBuffer.allocateDirect(8).order(ByteOrder.nativeOrder()).asIntBuffer();
//byte text[] = new byte[1000];
//int size[] = new int[1];
gl.glGetInfoLogARB(shader, 1000, size, text);
for(int i = 0; i < infoLogLength[0]; i++) {
//System.out.print(text[i]);
System.out.print( text.getChar() );
}
System.out.println("");
}
}
My current system is P4 3.0ghz Radeon PRO 128mb WinXp with the latest drivers from ATI.
GL_VENDOR : ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/SSE2
GL_VERSION : 1.5.4650 WinXP Release