Hello. If anyone’s wondering what I’ve been up to lately, I’ve been developing 3D engine. So far, the engine has lots of cool features like animation, automatic texture streaming/unloading, high dynamic range rendering, deferred lighting and more. The engine is targeted at OGL 2.x hardware (surprised? ^^).
When developing the engine I encountered a few problems. For example, I encountered a bug (hmm, more like a gap in the OpenGL specifications) in the AMD drivers when using packed depth-stencil textures for a deferred lighting optimization which I had to work around to not get visual artifacts all over the screen on some GPUs. Now it turns out that the game crashes during shader compilation on OGL 2 hardware. Sadly, I don’t have any OGL 2 GPUs around to test it. My old Geforce GTX 7900 gave up a few months ago.
I am currently trying to solve the shader compilation crash which seems to be caused by my skeleton animation shader. If someone has access to one of the following GPUs and can chat with me over Skype while testing, I’d be really grateful. Cards that should fulfill the minimum requirements are:
- NVidia Geforce 6000 or 7000 series cards (should work, probably takes little time)
- ATI Radeon X1000 series cards (X1000 - X1950) (most likely problematic, might take more time)
- Intel Sandy Bridge integrated GPUs (should work, mostly just testing performance)
If you have a few minutes to spare, feel free to answer in this thread or just add me on Skype directly. My username is the same as on this forum.