need help making basic GameEngine Class

I have both java game programming books.(“practical java game programming” and “java5 game programmming”). These books have good ideas but the code is difficult to follow. All the examples in the book are just pieces of programs and the full programs are so big it is hard to pick out the parts I need or even understand the basic structure. Does any one know how to find a basic structure for a GameEngine Class whether it be an online class or tutorial or book that would be helpful. Thanks for your help.

Jon

Hey yo… Are the books ‘books’ or ebooks?

I haven’t read the books you mentioned, but these two books really helped me out…

“Developing Games in Java”
http://www.brackeen.com/javagamebook/

“Killer Game Programming in Java”
http://fivedots.coe.psu.ac.th/~ad/jg/

The author of the last book has another book out as well, which I haven’t read:

“Pro Java 6 3D Game Development”
http://fivedots.coe.psu.ac.th/~ad/jg2/

Would anyone who has read “Pro Java 6 3D Game Development” care to comment on it?