Hi.
I have written an OpenGL engine for talking faces in Java using GL4Java,
and are now porting it to JOGL, because we want to use Java 5.
The problem is that my java engine is to be called from TCL, where TCL
creates the OpenGL context, and calls my engine to do the rendering.
In other words: I don’t want to create the GLCanvas the engine paints to in Java, but in TCL.
This worked just fine in GL4Java by loading the libraries and accessing
the GLFunc and GLUFunc using the GLContext object.
How can this be done in JOGL?
/Mikael