Hello everyone ;D !!
Last year i was trying to play around with libGdx but somehow because of my lack of experience and/or some few instability in the libGdx framework i found myself facing a lot of problems which did slow my progression a lot, so in order to achieve my secondary but necessary goal {make money from games} i was forced to move back to Unity3D and i am indeed making a respected incomes from freelancing thanx to unity, but, and like the Unkn0wn0ne has explained here, working with unity make things work fast but it force you to think in a very limited way and the APK size is hilarious sometimes plus it takes a lot of fun from the process (just the fact that am not coding with Java is enough).
Anyway,
I just mentioned that so no one will tell me something like “it’s your fault that you didn’t put enough effort with libGdx”
well it’s true, but i had no choice, and now after hearing that libGdx 1.0 is finally released, i was like " :o !! "
so before giving it another try i have a couple of “specific” questions first and i hope libGdx experts would have the time to help me (please remember that i need help from people who tried the latest release)
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Should i buy their book ? (Learning Libgdx Game Development), the book is more than one year old now, will it help with the last version ?
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considering that HTML5 games are my next target, i want to know your opinions about libGdx web builds
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do you have any other advice :
??
Thank you all for your time and have a great day