So ive been playing around with making a basic strategy game using LibGDX, and so far ive just been using basic Shaperenderer Lines to represent paths in a visual way for the player.
It looks really bad, im aware that Shaperenderer is really just a debugging tool more than anything, so I started looking at some games I own and how they show paths.
Look below at two games that use the technique I would like to use.
How would you go about making this exact kind of thing? Would you use a Mesh?
Divided We Fall
Hearts Of Iron 4