NaiCeo

Hey, I’m currently working on an RPG called NaiCeo. I’m not quite sure if i’ll get it work in Multiplayer so i’ll Make the Singleplayer stuff first for something like a playable Demo :slight_smile:

The RPG will be in 3D with a world made of Voxels and the Character Made of Voxels too, though everything is just Voxels :smiley:

Here are some pictures of the Game atm (I don’t like my character model xD):

In this case it’s just random Map generation Made out of a Seed, it’s infinite but as you can see there isn’t much on it :smiley:

It still needs some work on it so i’ll post new Stuff here :slight_smile:

TODO:
-Create better Character Model
-Create a final Map (No random Generation but I’ll try to make the map interesting with such as Citys, Dungeons and Stuff)
-Skill System (Maaagic :D)
-Attribute System ( Such as Mining, Woodcutting, Forging etc.)
-Level System
-Money System
-Item System

So Basically it’s just to run arround atm :smiley:

– Currently not working on cause i’m not getting Server-Client systems up

I love it! It reminds me of Cube world.

  • Jev.

About map - how about mixing predefined areas with randomly generated ones? This way you will be able to keep one of the biggest voxel world games features and still be able to add story etc. :slight_smile:

I think Delver would be a good example to look at.

Yeah, Cube World brought me to the idea to make the graphics like this cause it’s easy and still looks nice, but I don’t want to make a game where you just Fight and Drop weapons etc. so i want to combine it with something else, Not only One Level for the character, more like One Level for each Attribute :slight_smile: To combine Fighting with Creating Your own stuff :smiley:

Yeah, an Infinite Terrain would be kinda great but look at the Houses in Minecraft (Sometimes there’s like a river Cutting through a City and stuff …)

And Delvar is just like a giant dungeon no?

New Stuff about my Interface :smiley:

Main menu:

Character menu:

Mode menu:

Those buttons allready work :smiley:

Nice funky font, but I’m not sure it “fits” with the voxel world type atmosphere. And for the record, I quite like the look of your player model - something about him just makes me relate.

Yeah, i know, the Font doesn’t fit to the Voxels atm though i’m trying to improve the look of the game to make it fit. The Worldmap in the pictures look boring so i’ll try to make it more interesting

The font is fine but I didn’t like the background of the menus. I think you can use the screenshots as the backgrounds.

Eh, I don’t like how the font contrasts with the yellow color. And yeah, it would look nicer with a screenshot or something as the background.

Ah Right haha, Got that wrong :smiley: okay, i’ll see if i can make like an rotating world as Background :smiley:

It looks nice the title screen does look like my old bedroom but its getting there. What libraries are you using for this?
The feel of the game reminds me of the origonal ace of spades (much better than the new one and wasnt laggy).

I’m using LWJGL for the graphics and KryoNet for Multiplayer stuff :slight_smile: