Things I noticed while playing through first time:
mostly only ‘criticism’ in this list
UserLevels has a delay to ‘appearing’?
Though might be intended for mobile, it would be nice for hover over? Unless mobile specific target
After clicking ‘play’ I wasn’t 100% sure what was clickable, Should I click Camp or the pyraminds? I tried clicking the ‘camp’ squared box before clicking the tent
The ‘camp’ squared button/label seems slightly above center and text seems slightly small for the box? It almost slightly clashes with the 8bit style everywhere else by having such smooth antialiased letters?
“Press the left cursor button” I thought this meant mouse, for keyboard, I would use ‘left arrow key’ I also accidentally tried clicking the left/right arrows on screen, but it made me change level instead! :
After completion it said “You needed _ moves” At first I thought I needed that many moves to get the 3 gold icons? Didn’t realize at first that was my award for what I actually earned.
Stopped around level 14, went to main screen, I think I have 25 keys or skulls? I would prefer instead of the ‘lock’ above pryamind, it might have the lock symbol next to 25/40 key icons there instead? Instead of having to click on it to find how many it needs? Do I really need to walk over there?
However, I can walk PAST the pryamind and walk to the next one that needs 140? I feel like I shouldn’t be able to walk around something I can’t play yet? Also, I feel like since most of the map is simple, the clickable areas need to be slightly more defined in some way. make them ‘bobble’ a few pixels every 10-15 seconds? make them grow/shrink a few pixels, add a little color to the ‘unlocked’ areas? ‘grey’ it out’ until its unlocked? I am not sure, up to you
Editor:
although i know its a mobile target, I wish there was either a right click to ‘remove tile’ or
MAJOR ++ for such an excellent upload/server handling map thing! I was very impressed with being able to see other users and my own uploaded so fast!
I hope some of my criticisms were at least a little helpful.
On to the general overall
I thought it was quite excellent! Was there sounds? I am not sure if music or speakers weren’t working but I dont recall hearing anything?
Most all of the graphics were spot on, consistent and worked well for most things.
The game mechanic and diversity of levels was also quite excellent. I think for the puzzle fans out there, they will enjoy this game quite a lot!
Very nice game, really loved the puzzles, interesting and innovative. The graphics have a nice retro feel as well.
Main (constructive) criticism is I think the screens could do with some guidance - I wasn’t sure what I was meant to be doing and what was clickable or not. Maybe some tooltips for desktop/HTML versions and/or help buttons for mobile?
The puzzles are interesting and challenging, the auto-solver worked really well, neat touch. I tried the desktop version, I think you can rotate with the mouse as well as the keyboard, but it seemed a bit haphazard?
I didn’t have chance to try the editor, will have a go tomorrow.
I didn’t play yet, I’m still at work, but something I see that can be changed are the fonts. They are very inconsistent with the brick-sized pixels.
It would look a lot nicer if the fonts and buttons followed the pixely looks.
Yeah, you are right because I load the userlevels after starting the game. But my server isn’t the fastest, so the button comes when everything is ready.
Now I have a cursor change (hand symbol) on every object you can use.
Like StrideColossus said, I have to add a little tutorial. Like a cursor hand which shows on the first time you start the game what to do.
The problem with the font was an intern exception … now I use the correct font I want to use.
I changed it. And you can drag/wipe the level with the mouse.
Ok, good point but at the moment I dont know what I should change to make it more understandable. I will think about it.
Very good point. I will change it later.
Yeah I have an idea how to change it and I will try it to implement it in the next version.
Changed! Good point.
Thanks =)
No, it stands on my to do list.
There is no storyline. But I like the idea and I will try to “pixel” some “retro” art in comic form.
At the moment it’s only you and your wish to catch every skull.