My UDP-Game

Hi,
i have coded an UDP-network game. I use the a mix of Valve and Quake conepts.
But i cant test it :)…no players… You can get the source and bin from google:

http://code.google.com/p/slick-netty-network-game-example/

You find slick (2d-lib), artemis (entity-engine) and netty in my project.
i hope i use this all in the right direction :).

Thank you,
Heldenhaft

Why can’t you just run two clients on the same PC?

Looks like you use TWL also?

Interesting to see how Netty is used for a networked game. I’m not familiar with Netty classes, but it doesn’t look like much code. Nice! Have you implemented something for UDP flow control?

Yes, i use the chat sample from the greate TWL library :).
I have implement the simple quake sequence model for the UDP flow control.
The system send the same UDP packet until it received a “ack”-Packet.
http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking