My little world-renderer

Thx for your feedback! :-*

I already have the code ready to store everything locally once it has been streamed from the server. It gets stored on the harddisk, whichs requirers an installation-directory (as those files get pretty big I don’t want to put it in “<user.home>//” There are still some problems with the caching (when enabled, the HD IO happens in rendering thread…) but it’s definitly going to be cached in a proper way in the near future. It’s just that I’m rather busy at the moment.

Thanks for playing my renderer SO LONG :o (over 30min) you hold the record I guess :wink:

Outrunning the streamed-terrain is not that hard when flying at 270km/h :wink: My upstream is like 40kb/s, while streaming at that speed requires 80-120kb/s. Walking around with normal speeds is 2-3kb/s.

Some new keys in the current version:

for changing near-terrain range: (500…1000m) -> HOME (more), END (less) , default = 750m

for changing far-terrain range: (1000…4000m) -> PAGEUP (more), PAGEDOWN (less), default = 2000m

4000m far-terrain looks quite realistic.
changing near-terrain is good for changing the framerate dramaticly (tree_count = visibility^2)

What I was interested in is a tutorial code about the terrain rendering. It seems your code might not be the best learn-by-analysing project :slight_smile: